Objects : It represent a Physical / real entity. an objects is something you can give a name.
Objects Oriented Programming : Objects Oriented Programming is a symbol of Programing that represent a program a system of objects and enables code-reuse.
Function overloading : adding a new method with the same name in same/derived class but with different number/type parameters .it implement polymorphism.
Inheritance : it is a process of acquiring attributes and behaviors from another objects /class
Constructor : a special method always called whenever an instance of the class is created .
Destructor : a special method always called by GC just before object is being reclaimed by GC.
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